About
A Split Second
Innovative storytelling platform Submarine Channel and Stedelijk Museum Amsterdam collaborated on a research project that explored the notion of artistic authorship in the context of video games. One important aim of the project was to foster cross-disciplinary collaborations between visual artists and game designers. 15 Game designers and visual artists participated in a series of workshops and presentations in order to get acquinted with each other's worlds and to develop initial concepts for video games. Out of all the ideas that were put forward by both artists and designers, three concepts were selected and developed into three unique short games. These are Sollmann, Styleclash, and FLX.
Sollmann - (Part 1: The Harbour)
Visual artist Marcel van Eeden and game developer Jorrit de Vries created a short third-person 3D mystery game that challenges preconceived notions of the traditional game avatar.
Set in a 1940's WWII harbour setting, the game's narrative, its main characters, and the game's most significant objects, like the ship the Cornelia Maersk, were adapted from previous projects by van Eeden, thus tying in the game with Van Eeden's larger body of work. Van Eeden crafted a fictitional story around the ship that involves espionage and a certain secret cargo. The pencil drawings have been painstakingly translated to a 3D game environment by De Vries.
Sollmann, the game's protagonist, is deliberately poisoned at the start of the game. As a result he gradually loses his ability to see, hear and move, making it more difficult to control the character as the game progresses. Users only have a limited time to explore the harbour where the ship is moored, without getting caught by the patrolling officers.
Memoriam
In memory of Stedelijk Museum curator and A Split Second co-initiator Marten Jongema.
Whithout his unrelentless enthusiasm and out-of-the-box thinking this project would never have happened.
Credits
Graphic and character design
Marcel van Eeden
Game design
Marcel van Eeden
Jorrit de Vries
Music
Raoul Matheron
Game programming
Jorrit de Vries
Modelling and animation
Beorn Leonard
Modelling intern
Patrick Filmer
Producers
Bruno Felix
Femke Wolting
Stedelijk Museum
Marten Jongema
Bart Rutten
Anniek Vrij
Lucas Bonekamp
Creative producer
Remco Vlaanderen
Line Producers
Heleen Groenendijk
Sara Kolster
Willeke Steenbeeke
PR and Marketing
Yaniv Wolf
Making Of
Remco Vlaanderen
Geert van de Wetering
Thank you
Jurriaan Esmeijer
Daphne Plomp
Olivia van Leeuwen
Hendrik Folkerts
Anna Jordans
Marlous van Gastel
Sophie Tates
Gert van de Werken
Lennart Ootes
Marcel van Eeden is represented by Galerie Zink, Berlin
The video game projects produced by Submarine Channel and Stedelijk Museum were made with the support of the Dutch Game Fund and the Dutch Ministry of Education, Culture and Science, SNS REAAL, VSB Fund and Submarine Channel.
The making of
Download & installation
System requirements
To be able to run the game one needs to have access to a fairly recent gaming capable PC. A list of requirements is stated below, although we have to mention we haven't done exstensive testing on a broad range of machines.
- XP/Vista/7/8
- Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz - or better
- 1GB RAM - or more
- 512 MB, DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT - or better
Windows
- 10.6+
- Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz - or better
- 1GB RAM - or more
- 512 MB, DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT - or better
Mac OS
Download & installation
Installation is rather straight forward. Simply follow the steps below.
Notes
To have the full experience, it is advised to where decent headphones.
The game supports Xbox 360 controllers, and it is actually recommended to play the game with one. A wireless controller has be connected before startup and remains in that state during play though; after automatic disconnect of the controller - to safe battery life - the game must be restarted.
And before we forget... press the Esc key to exit.
Changelog
1.0.1 - 2013/03/25
- Fixed fullscreen display issues with very high resolution screens, ie. Mac Book Pro retina screens
- Added screen resolution selection dialog
1.0 - 2013/02/18
- Initial release
Contact
Questions, comments, rants, praise, cash:
Submarine Channel
Rapenburgerstraat 109
1011 VL Amsterdam
The Netherlands
info@submarinechannel.com
Phone: +31 (0)20-3301226
Press: yaniv@submarine.nl
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